Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Joe 22 · Apr 08, 2011 at 10:19 PM · performanceipadtestingipad2

Unity Game Testing: iPad1, iPad2, or both?

Hello - I would like to purchase an iPad to start testing the Unity game I've been working on, but I'm unsure what kind of iPad to get, or if it matters at all. I would think the majority of iPad owners still own the original, so it makes sense to pick that one up. My concern in picking up the iPad2 is that the increased/speed or power won't highlight any potential problems my game may have running on the original iPad.

So, does anyone know if there is a big enough difference between the two models to be worried about this, or does it not matter at all?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Eric5h5 · Apr 08, 2011 at 10:49 PM

The graphics are significantly faster on the iPad 2. Ideally, if you want to test properly you need both, though if it runs well on an iPad 1 then by default it will run fine on an iPad 2.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Grind · Apr 09, 2011 at 08:11 PM 0
Share

That's not entirely true. I just ran into a bug where the app ran just fine on an iPad (1) and iPhone 4 but would crash on iPad 2. After several hours of de-bugging I discovered what's probably a bug in Unity iOS or lower level GPU/driver. See question #51582.

avatar image Eric5h5 · Apr 09, 2011 at 10:11 PM 1
Share

Yeah, I should say "theoretically it will run fine on an iPad 2." Not taking bugs into account.

avatar image
0

Answer by RolfBertram-com · May 03, 2011 at 02:29 AM

You need both, or you risk crashes and one-star reviews. I had an app run fine on iPAD2, but crash on iPAD1, if plenty of apps are sleeping in the background. Also, fps was so slow on iPAD1, I had to fine tune the game to make it acceptable.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Test unity on iPad 1 Answer

iPad 2 and Augmented Reality? 1 Answer

Is there any nice way to make a quick auto performance check to decide the quality of the graphics to use on the device your game is running on 0 Answers

How to do performance/load testing for WebGL games which hosted onto AWS server,How to do Load testing for WebGL games hosted onto AWS server 0 Answers

Poor fog performance on the iPad? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges