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Question by
leonhogan1 · Mar 03, 2021 at 10:18 PM ·
camerarender texture
Unity 2D how to display what an orthographic camera is seeing on another place ingame
i have this orthographic camera capturing this black gameobject, I want to take whatever this camera is seeing and display it near the top left of my scene.
I tried implementing a render texture, but I need the display to display the camera view of whichever object the player clicks on, so how do I implement that across all the gameobjects using only one render texture?
example-pic.png
(34.1 kB)
Comment
If you are using multiple cameras you can still give them the same render texture, just disable all the cameras that you are not currently using and only enable the camera on the object that you want to view. Or you could always just have 1 camera and move its position and rotation when you click different object.
Your answer
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