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Question by gmarousek · Sep 30, 2019 at 05:48 PM · performancememory managementcrashesdownloading

Downloaded file consumes a large amount of memory iOS

Hi all,

I am building an application that needs to download some large files at startup. I'm using UnityWebRequest to get the file, then saving it to a subfolder of Application.persistentDataPath.

After the download is completed, there is a really large chunk of memory that continues to be used until the app restarts, and on older iOS devices with less memory this causes a crash with a memory warning. However, when I restart the app, the memory usage is back down to normal levels and the app performs just fine.

So, does UnityWebRequest store its downloaded data in memory? If so, can I free that memory manually afterwards?

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Answer by Casiell · Oct 01, 2019 at 07:51 AM

I believe you have to manually call Dispose when you are done with a UnityWebRequest

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avatar image gmarousek · Oct 01, 2019 at 03:10 PM 0
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I'm doing that for every download I do -- I use UnityWebRequest.Send() with a custom DownloadHandlerScript, then once the file has finished downloading the DownloadHandlerScript fires an OnComplete event that the web request's class subscribes to, calling the Dispose() method.

avatar image Casiell gmarousek · Oct 02, 2019 at 07:08 AM 0
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And are you disposing the file itself? Could you share the fragment where you actually download the file?

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