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Question by finnjwohner · Jul 09, 2020 at 10:46 PM · lightingmodellingbaked light

Poor quality lighting on models

Hi there, I have a bit of an odd problem I haven't been able to figure out or find an answer to anywhere.

After baking, the lighting on one of my models is not quite right, here are some photos to better understand.

Weird lighting 1 Weird lighting 2

The only light affecting the model is a spot light directly above it. Any help would be much appreciated!

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avatar image IggyZuk · Jul 09, 2020 at 11:32 PM 0
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Definitely looks like low resolution shadow texture.

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Answer by FZ_Applications · Jul 10, 2020 at 05:46 AM

Maybe try flipping the normals of the model.

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avatar image Insok · Jul 10, 2020 at 08:19 AM 0
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That's not the problem, you can see the pixels of the lightmap, which means that the lightmap is not high enough resolution on that spot. Flipping the normals would show the "back" of the model, and appear invisible.

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Answer by Insok · Jul 10, 2020 at 08:25 AM

This may be a problem with your lighting settings. Go to lighting settings and check the lightmap size and resolution, the default values are 16 texels and 1024. If this doesn't help, try unchecking the "compress lightmap" box. Also double check that you have "generate lightmap uvs" checked on your imported model.

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