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Question by Quazaar_studios · Jan 22, 2021 at 11:31 PM · inputmultiplayerinputmanagercontrollers

Help needed! My Prefab won't spawn if it has input actions :(

Hello! I have a bug on my local multiplayer game scene where if I spawn on a button press a player he won't spawn if the prefab has an input actions component (required to read controller values, PS4 on my case). alt text If i remove the input actions however, the player spawns perfectly and the controller gets assigned correctly, but since it doesn't have an input actions component it can't be controlled. alt text


Does anyone know what I could do? Thanks!

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Answer by TwilightKing · Apr 21 at 03:46 PM

I had a similar problem and I solved it by checking the Control scheme. I tested my project with Switch Pro controller and the issue was that on Edit control scheme, it said Switch Pro controller instead of Gamepad for which I made bindings. On next picture, you can now see "Gamepad" which is correct option, while before the issue was that I set Switch Pro controller. You should also check if you did bindings for Gamepad but you listed PS4 Controller in Control scheme options

alt text


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