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Question by yohanscritch · Jan 21, 2021 at 01:31 PM · soundmusicmicrophone

Detect notes playing with microphone

Hi there,

I'm making a piano-style game with unity where player can play notes and game would recognize the notes that are played. I successfully implemented the pitch-recognizing pattern but now I'm struggling detecting when the player plays a different note.

Here is how my input sound looks like:

alt text

You can hear it there : Notes.mp3

I guess I have to detects each "peak", i.e when there's a difference in terms of dB through time and detect the start of each "mountain" that we see on the Audacity diagram.

I'm not so much into math and I guess there are some tools that can help easily achieve that.

Would you have any thought or code samples in Unity/c#?

capture-decran-2021-01-21-a-142635.png (322.2 kB)
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