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Question by biofanir · Mar 08, 2017 at 06:44 PM · networkinggamenetworkconnectsockets

get receive from socket wifi

i have problem , i cant show data from socket on debug log , PLEASE help me!!

this is connect but can't read data from socket wifi

this is code:

using UnityEngine;

using System.Collections;

using System.Collections.Generic;

using System.Net.Sockets;

using System.Net;

using System.IO;

public class Connect : MonoBehaviour {

public string m_IPAdress;

public const int kPort = 5000;

public int bytes;

private Socket m_Socket=new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);

public byte[] bytesReceived;

public string receivedData=null;

void Start(){

  Debug.Log (receivedData);

}

void OnGUI() {

  //if the player is NOT connected
  if(Network.peerType == NetworkPeerType.Disconnected)
  {
      //this is temporary for input of the ip address
      //find out your ip address and assign it here during gameplay
      m_IPAdress = GUI.TextField(new Rect(200, 100, 100, 25), m_IPAdress);


      //if the player wants to connect to a server
      if(GUI.Button(new Rect(100,100,100,25), "Start Client"))
      {

          System.Net.IPAddress    remoteIPAddress  = System.Net.IPAddress.Parse(m_IPAdress);
          System.Net.IPEndPoint   remoteEndPoint = new System.Net.IPEndPoint(remoteIPAddress, kPort);
          m_Socket.Connect(remoteEndPoint); 
          Debug.Log ("YOUR CONNECTED");
          Debug.Log (receivedData);
          //Debug.Log (data);

      }
  }

} void Update () {

  bytes = m_Socket.Receive(bytesReceived, bytesReceived.Length, 0);

  while(bytes != 0)
  {
      System.Text.UTF8Encoding encoding = new System.Text.UTF8Encoding();
      string receivedData = encoding.GetString(bytesReceived);
      Debug.Log (receivedData);

  }

}

}

thanks

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