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Question by phineliner · Nov 11, 2015 at 02:19 PM · networkingunity5networkasynchronousconnect

UNET - How to abort asynchronous call NetworkClient.Connect()?

Hi,

is there a way to abort the asynchronous task of NetworkClient.Connect()? I tried NetworkClient.Disconnect(), however this has no effect during the process of connecting.

My Scenario: I need this because I set my NetworkServer to allow only one connection at a time and when a second client connects, the server refuses the client. However, the client is not being informed about this and tries a long time to connect before timing out. There is no MsgType.ServerFullor something similar which triggers in such a case (or did I miss?). So my solution is to listen asynchronously for client.IsConnected() to become true and if it doesn't within my own specified timeout, the connection attempt shall be canceled.

Cheers, phineliner

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Answer by phineliner · Nov 11, 2015 at 04:28 PM

Found a workaround:

You can call client.ShutDown(), which will invalidate the client. But it also seems to abort the client.Connect() task, which is what I wanted. Note: you will have to reinitialize the client object if you want to continue using it.

Hope this helps someone else.

Cheers, phineliner

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avatar image $$anonymous$$ · Jun 15, 2016 at 08:21 PM 0
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hello, how I need to attach it, call client.ShutDown() on server?

avatar image phineliner $$anonymous$$ · Jun 15, 2016 at 10:06 PM 0
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Hi. No you call it on the same client from where you initiate the connect-request.

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