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Question by efobrog · Mar 21, 2019 at 11:32 AM · editorinputmouseinputs

need help with mouse scroll wheel input

the following script is the one I'm having trouble with. when i scroll up, i should be able to see the "selectedWeapon" value icrease in the unity editor. But i don't. Is there something i'm missing? idk, please help . by the way, am I the only one whose questions dissappear after a day or so after asking?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Weapons : MonoBehaviour {
 
     public int selectedWeaopon = 0;
 
     // Use this for initialization
     void Start ()
     {
         if (Input.GetAxis("Mouse ScrollWheel") > 0f)
         {
             selectedWeaopon += 1;        
         }
     }
     
     // Update is called once per frame
     void Update () {
         
     }
 }
 
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Answer by CriticalAngleStudios · May 04, 2019 at 05:52 AM

Yeah, it's because you put your if statement in the start function

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avatar image CriticalAngleStudios · May 04, 2019 at 05:53 AM 0
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And besides, when you're adding 1 to a number variable (float, int, etc), you don't need to do "+= 1;" all you have to do is "++;"

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