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Question by DennisSs · Mar 23, 2018 at 01:41 PM · multiplayervrphotonsteammultiplayer networking

VR Mixed Reality Cilbration issues over the Network?

I was developing a multiplayer experience with Mixed Reality utilizing tools like Steam VR and Photon. The project works fine, but there is a weird issue where the player heights are not picked up correctly. Some players see others on the correct height level, while some see others as giants (very high).

Example observed: The first player connects and becomes the host. But as soon as the second player connects the first player sees the second player 3-4 inches higher than himself (FYI: both players have almost identical height IRL). On the other hand the second player sees the first player on the same height level 0_o.

I was wondering if this is an issue with Mixed Reality space calibration and are there any "hard coded" solutions to have all the players have the same height? (or not hard coded methods, whatever works)

EDIT: The synchronization is working fine for both the Position and and rotation, but the height is off no matter what ;(

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