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Question by Smiderplanen · Feb 06, 2018 at 10:58 AM · multiplayernetworkphotonmultiplayer networking

Photon IK sync

Hello im trying to sync my IK i have attached this script to the player and active it when spawned but it dosent sync rotation so it dosent look up and down, i have tried everything even put a photon view on the look position transform but it dident work either, so can somebody be nice take a look at my script ? please help me with my first online game.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class IKHandling : Photon.MonoBehaviour
 {
 Animator anim;
 
 public float lookIKweight;
 public float bodyWeight;
 public float headWeight;
 public float eyesWeight;
 public float clampWeight;
 
 public Transform lookPos;
 
 void Start()
 {
 anim = GetComponent();
 
 if (photonView.isMine)
 {
 lookPos = new GameObject().transform;
 lookPos.name = "Look_Position";
 lookPos.transform.parent = this.transform;
 }
 }
 
 void Update()
 {
 Ray ray = new Ray(Camera.main.transform.position, Camera.main.transform.forward);
 
 Debug.DrawRay(Camera.main.transform.position, Camera.main.transform.forward * 15);
 
 lookPos.position = ray.GetPoint(15);
 
 }
 
 
 void OnAnimatorIK(int layerIndex)
 {
 anim.SetLookAtWeight(lookIKweight, bodyWeight, headWeight, eyesWeight, clampWeight);
 anim.SetLookAtPosition(lookPos.position);
 }
 }
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Answer by Carterryan1990 · Jul 26, 2018 at 09:29 PM

Hi did you ever solve your issue? I'm currently experiencing the same issue. I cannot get the ik positions to sync. would be awesome if you found a solution that you could share.

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avatar image enisdal02 · May 09, 2019 at 11:47 AM 0
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Hi did you solve problem? i have same issue.

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Answer by conceptfac · Jul 07, 2019 at 01:04 AM

I have the same issue! any progress?

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