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Question by Bluntfist · Aug 21, 2020 at 07:16 PM · texture2dmultithreadingmultiple cameras

Sending data from multiple cameras

I am working on a project that requires up to 20 cameras, each with a different view, to simultaneously stream video or images to another program outside of Unity. Unsurprisingly, the project runs like molasses. While I know that running in real-time is a pipe dream, I would at least like to make this process as efficient as possible.

Off the top of your head, what is the fastest way to send these images? Currently we are creating a Texture2D, using ReadPixels(), and GetRawTextureData().

Does the Unity Job System allow for multi-threading this process?

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