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Question by anxine · Feb 25, 2020 at 01:46 PM · synchronizationcamera movementmultiple cameras

Multi Camera/Display Synchronization

Hi there,

Is there a way to synchronize movement of multiple cameras which are positioned relative to each other?

I use the standard asset 2dCharacter scene as example and add a second camera to the scene. Its transform.position I set via an attached script in the update function to be a fixed shift along the x-axis from the main camera and as target display I choose display 2. I press play and display two game windows showing display 1 and display 2 next to each other. When I jump with the character the two displays are out of sync (see attached image, background lines are not at the same height) although the transform positions of the two cameras are exactly the same if I show them in the console. Same is true if I build the game and have two monitors attached. Is this a rendering issue and how would I synchronize the rendering of the two cameras? I would like to use this for a multi-projection setup with overlapping/blended projectors. Many thanks for any pointers/hints! Side-by-side rendering of two linked cameras

displaysynchronization.png (39.9 kB)
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