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LIghtmapping with small objects
Hey guys, I´m trying to make a lightmap for a project. The main room is static and is baked with the Enlighten rendered and it works more or less ok. I added furniture (non-static) and used light probes ( as in this article link text ) for them to get the light from.
The problem is that it lights some of the objects to much and others too less....
Would adding a more dense "mesh" of light probes improve the lighting on these objects? Is there a better way of adding these objects with proper lighting?
I tried adding them in the lightmap by making them static with an increased scale (to get a higher quality on them) but I get a lot of artifacts, even with blackface tolerance at 0 (probably also because of the mesh). They do not look that good that way.
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