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Question by DragonBale · Sep 25, 2017 at 01:49 PM · file-io

Unity WebGL File.OpenRead adds a slash in front of the path

In my unity project I'm using the File.OpenRead methode to open a file. In Unity itself it's working fine but when I build & run it in WebGL the developer console say's that it can't find the path. The path I give for testing is just @"C:" but in the console it say's that it can't find the path "/C:". So why is it adding a slash in front of the path out of nowhere? I'm using Firefox 55.0.3 (64-Bit).

 using (FileStream file = File.OpenRead(@"C:"))
         {
             unityScene = Serializer.Deserialize<GameScene>(file);
         }

In the console there is that line.

 FileNotFoundException: Could not find file "/C:".

Thanks in advance!

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Answer by Vaitaliy · Oct 06, 2020 at 08:22 AM

Same problem. Even on the server it tries to load "/https://..."

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