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Question by DanaScully · Jun 13, 2017 at 08:53 AM · filessimulationfilestreamframe rate

How to handle frame rate drop

In my project I have a lot of writing to files. I am currently working on a simulation and it is needed to extract the mesh in each frame and take screen shots in each frame and write them in file. To be more precise I create a new file for each frame, write the info I want in it and save it (using streamwriter). The simulation itself runs at 70fps. But when I start the writing part which includes the camera and the deformation of the object the frame rate drops. I wanted to know if there is a better way to handle writing to file, instead of doing it in an update method for each frame (I was thinking of threading but Unity is not thread safe).

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avatar image FunIsDangerous · Jun 13, 2017 at 10:08 AM 0
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Telling us the purpose might help us give you a better way to do this. But you can always just have an array and save the screenshots in the RA$$anonymous$$ ins$$anonymous$$d, and write them in the hard drive every second (and clear the array, of course) ins$$anonymous$$d of every frame.

avatar image DanaScully FunIsDangerous · Jun 13, 2017 at 10:16 AM 0
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The purpose is to record data for cloth deformations that is why I need the frame to frame info. I also noticed that the frame rate drops start when I, for example, start to capture the image before saving it on the HDD.

avatar image FunIsDangerous DanaScully · Jun 13, 2017 at 10:20 AM 1
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The only thing I can think of is recording it as a video. I have never done that so I can't really help there much, but this might help you http://answers.unity3d.com/questions/550280/how-to-record-a-video-runtime-and-save-it-for-play.html

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avatar image hexagonius · Jun 13, 2017 at 10:21 AM 1
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I would take a snapshot of the relevant data and hand it to a class that does the writing on a second thread.
This way the main thread stays unharmed

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Answer by TharosTheDragon · Nov 26, 2017 at 12:01 AM

I think there is a better way to do what you want. Maybe look into Time.captureFramerate.

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