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Question by strikeric11 · Mar 28, 2021 at 08:51 AM · multiplayer networking

Add id to gameobject based on client who send the command to server

I'm instantiating a bullet in the network using this

  void Start()
   {
       this.InstantiateHook()
   }
   
   [Command]
   void InstantiateHook()
   {
       bullet = Instantiate(bulletPrefab, this.transform.position, Quaternion.identity);
       NetworkServer.Spawn(bullet);
   }


My problem is I want to put id in the gameobject based on the client/server who call the InstantiateHook() function so I can setActive later on that gamebject in the network. Is this possible?

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