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Question by Metoyoubear · Mar 29, 2014 at 03:49 PM · animationaudioplay

Playing audio immediately

Hi! I need to know how to play an audio immediately when an animation is rendered. So, there will be no delay or incompatibility between the audio and animation. My currently script is:

Renderer[] AllMesh5 = dog_jumping.GetComponentsInChildren(); GameObject cube = GameObject.Find("Cube"); if (cube) { cube.audio.Play(); cube.audio.loop = true; }

             foreach(Renderer EachMesh in AllMesh5){
                 EachMesh.enabled = true;
             }



Your help is really appreciated :)

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avatar image deltamish · Mar 29, 2014 at 03:51 PM 0
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There ARE PLENTY of such answered question on Unity Answers all you got to do is search

Sorry didnt mean to be rude

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Answer by deltamish · Mar 29, 2014 at 03:50 PM

Hi you could do it easily by using

 public AudioClip = clip;
 void Start()
 { 
 audio.PlayOneShot(clip);
 }
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