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Accessing multiple audio devices
Is there a way in Unity to access multiple audio devices? For instance I’d like to play one AudioSource through the users speakers via their soundcard, but another AudioSource through the headphones they have plugged in as well.
This is for a DJ game, so they can mix in one song after another, using headphones and speakers.
Answer by The-Arc-Games · Aug 07, 2012 at 09:04 AM
We stumbled upon a similar problem: until now the only viable solution we found is to use an api, and create wrappers for your needs though plugins and the system import and interface functions.
Our need was different, and certainly less complicated than yours. Basically you seem to need a somewhat full featured audiosource windows api wrapper. This might point you in the right direction:
Good luck!
Yeah my thinking is it will have to end up being done with some plugin. Thanks for the suggestion though.
Hi, were you able to find a plugin and do this ? Is it successful ? Thanks!