Question by
DukeRoderick · Jan 31, 2021 at 12:30 AM ·
webglbuildingbuild settingsbuildpipeline
What are Unity's default emscripten arguments during build?
I find myself needing to know what arguments Unity is using during the WebGL build process for emscripten but try as I might there doesn't seem to be an obvious way to get this information. Does anyone at Unity or in the community know of a recommended way to either log this information or retrieve it from Unity?
Thanks!
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