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1
Question by fsstudiodev · Nov 19, 2020 at 12:47 PM · assetbundleassetsbuildingbuildpipeline

Build addressables in custom build script

Hi everybody! We're trying to build our player using Github actions, for this we're using the https://github.com/webbertakken/unity-builder github action. In order to build the assets, we're providing our own build script to the CI action. The final build doesn't contain the addressables for some reason. Am I missing something? The docs aren't too detailed about how to build the addressables in custom scripts.

Here's a piece of code for the build script:

 // Define BuildPlayer Options
   var buildOptions = new BuildPlayerOptions {
     scenes = scenes,
     locationPathName = options["customBuildPath"],
     target = (BuildTarget)Enum.Parse(typeof(BuildTarget), options["buildTarget"]),
   };

   // Set version for this build
   VersionApplicator.SetVersion(options["buildVersion"]);
   VersionApplicator.SetAndroidVersionCode(options["androidVersionCode"]);

   // Apply Android settings
   if (buildOptions.target == BuildTarget.Android)
     AndroidSettings.Apply(options);

   // Build addressables
   Console.WriteLine("Start building player content (Addressables)");
   AddressableAssetProfileSettings profileSettings = AddressableAssetSettingsDefaultObject.Settings.profileSettings;
   string profileId = profileSettings.GetProfileId("Default");
   AddressableAssetSettingsDefaultObject.Settings.activeProfileId = profileId;
   AddressableAssetSettings.BuildPlayerContent();
   Console.WriteLine("Built player content (Addressables)");

   // Perform build
   BuildReport buildReport = BuildPipeline.BuildPlayer(buildOptions);

   // Summary
   BuildSummary summary = buildReport.summary;
   StdOutReporter.ReportSummary(summary);

   // Result
   BuildResult result = summary.result;
   StdOutReporter.ExitWithResult(result);


And here's the log in between my Console.WriteLine's:

 2020-11-17T21:29:35.3613808Z Start building player content (Addressables)
 2020-11-17T21:29:35.8121541Z Refreshing native plugins compatible for Editor in 38.10 ms, found 28 plugins.
 2020-11-17T21:29:35.8533213Z DisplayProgressbar: Processing Addressable Group
 2020-11-17T21:29:36.7104572Z Start importing ProjectSettings/ProjectSettings.asset using Guid(00000000000000004000000000000000) Importer(-1,00000000000000000000000000000000)
 2020-11-17T21:29:36.7142845Z Done importing asset: 'ProjectSettings/ProjectSettings.asset' (target hash: 'ebabca86e01324145915f89e7dac6313') in 0.003960 seconds
 2020-11-17T21:29:36.7663220Z Refreshing native plugins compatible for Editor in 4.18 ms, found 28 plugins.
 2020-11-17T21:29:36.7678460Z Preloading 28 native plugins for Editor in 0.75 ms.
 2020-11-17T21:29:36.7688715Z RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions)
 2020-11-17T21:29:36.7698598Z RefreshProfiler: Total: 96.291ms
 2020-11-17T21:29:36.7700066Z     InvokeBeforeRefreshCallbacks: 0.140ms
 2020-11-17T21:29:36.7701533Z     ApplyChangesToAssetFolders: 0.098ms
 2020-11-17T21:29:36.7703192Z     WriteModifiedImportersToTextMetaFiles: 0.000ms
 2020-11-17T21:29:36.7704726Z     CleanLegacyArtifacts: 0.000ms
 2020-11-17T21:29:36.7705734Z     Scan: 1.683ms
 2020-11-17T21:29:36.7706844Z     OnSourceAssetsModified: 0.000ms
 2020-11-17T21:29:36.7708127Z     UnregisterDeletedAssets: 0.000ms
 2020-11-17T21:29:36.7709622Z     InitializeImportedAssetsSnapshot: 13.944ms
 2020-11-17T21:29:36.7711398Z     GetAllGuidsForCategorization: 0.844ms
 2020-11-17T21:29:36.7712771Z     CategorizeAssets: 5.573ms
 2020-11-17T21:29:36.7714337Z     ImportAndPostprocessOutOfDateAssets: 52.996ms (5.068ms without children)
 2020-11-17T21:29:36.7716076Z         ImportManagerImport: 8.096ms (2.935ms without children)
 2020-11-17T21:29:36.7717324Z             ImportInProcess: 5.138ms
 2020-11-17T21:29:36.7718466Z             ImportOutOfProcess: 0.000ms
 2020-11-17T21:29:36.7719798Z             UpdateCategorizedAssets: 0.023ms
 2020-11-17T21:29:36.7721335Z             RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
 2020-11-17T21:29:36.7722831Z                 RemoteAssetCacheResolve: 0.000ms
 2020-11-17T21:29:36.7724260Z                 RemoteAssetCacheDownloadFile: 0.000ms
 2020-11-17T21:29:36.7725522Z         CompileScripts: 0.000ms
 2020-11-17T21:29:36.7726690Z         PostProcessAllAssets: 23.046ms
 2020-11-17T21:29:36.7727920Z         ReloadImportedAssets: 0.001ms
 2020-11-17T21:29:36.7729397Z         VerifyAssetsAreUpToDateAndCorrect: 0.000ms
 2020-11-17T21:29:36.7731312Z         EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.488ms
 2020-11-17T21:29:36.7733046Z         InitializingProgressBar: 0.001ms
 2020-11-17T21:29:36.7734904Z         PostProcessAllAssetNotificationsAddChangedAssets: 0.556ms
 2020-11-17T21:29:36.7736747Z         OnDemandSchedulerStart: 0.560ms
 2020-11-17T21:29:36.7738048Z         RestoreLoadedAssetsState: 4.970ms
 2020-11-17T21:29:36.7739390Z     InvokeProjectHasChanged: 0.000ms
 2020-11-17T21:29:36.7740781Z     UpdateImportedAssetsSnapshot: 9.211ms
 2020-11-17T21:29:36.7742097Z     ReloadSourceAssets: 2.580ms
 2020-11-17T21:29:36.7743278Z     UnloadImportedAssets: 0.421ms
 2020-11-17T21:29:36.7744343Z     Hotreload: 6.959ms
 2020-11-17T21:29:36.7745302Z     FixTempGuids: 0.004ms
 2020-11-17T21:29:36.7746494Z     VerifyGuidPMRegistrations: 0.000ms
 2020-11-17T21:29:36.7748169Z     GatherAllCurrentPrimaryArtifactRevisions: 1.129ms
 2020-11-17T21:29:36.7749733Z     UnloadStreamsBegin: 2.518ms
 2020-11-17T21:29:36.7751403Z     LoadedImportedAssetsSnapshotReleaseGCHandles: 2.292ms
 2020-11-17T21:29:36.7753266Z     GetLoadedSourceAssetsSnapshot: 10.684ms
 2020-11-17T21:29:36.7754849Z     PersistCurrentRevisions: 0.000ms
 2020-11-17T21:29:36.7756072Z     UnloadStreamsEnd: 0.046ms
 2020-11-17T21:29:36.7757287Z     GenerateScriptTypeHashes: 0.548ms
 2020-11-17T21:29:36.7972361Z DisplayProgressbar: Switch To Build Platform
 2020-11-17T21:29:36.7996545Z DisplayProgressbar: Rebuild Sprite Atlas Cache
 2020-11-17T21:29:36.8008795Z DisplayProgressbar: Build Player Scripts
 2020-11-17T21:29:36.8030039Z [ScriptCompilation] Recompiling all scripts because: Compiling scripts for player
 2020-11-17T21:29:36.9357034Z - Starting script compilation
 2020-11-17T21:29:36.9779467Z - Starting compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll
 2020-11-17T21:29:40.8718342Z - Finished compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll in 3.890123 seconds
 2020-11-17T21:29:40.9049353Z - Starting compile Library/PlayerScriptAssemblies/Unity.Postprocessing.Runtime.dll
 2020-11-17T21:29:40.9288363Z - Starting compile Library/PlayerScriptAssemblies/MoreMountains.Tools.dll
 2020-11-17T21:29:46.3277663Z - Finished compile Library/PlayerScriptAssemblies/Unity.Postprocessing.Runtime.dll in 5.422452 seconds
 2020-11-17T21:29:46.3630184Z - Starting compile Library/PlayerScriptAssemblies/Unity.InputSystem.dll
 2020-11-17T21:29:47.1851934Z - Finished compile Library/PlayerScriptAssemblies/MoreMountains.Tools.dll in 6.256368 seconds
 2020-11-17T21:29:47.2181910Z - Starting compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll
 2020-11-17T21:29:54.0414163Z - Finished compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll in 6.823135 seconds
 2020-11-17T21:29:54.0729008Z - Starting compile Library/PlayerScriptAssemblies/Unity.ResourceManager.dll
 2020-11-17T21:29:54.3195156Z - Finished compile Library/PlayerScriptAssemblies/Unity.InputSystem.dll in 7.956496 seconds
 2020-11-17T21:29:54.3607960Z - Starting compile Library/PlayerScriptAssemblies/StompyRobot.SRF.dll
 2020-11-17T21:29:59.3084248Z - Finished compile Library/PlayerScriptAssemblies/Unity.ResourceManager.dll in 5.235531 seconds
 2020-11-17T21:29:59.3224781Z - Starting compile Library/PlayerScriptAssemblies/Unity.Timeline.dll
 2020-11-17T21:29:59.3809148Z - Finished compile Library/PlayerScriptAssemblies/StompyRobot.SRF.dll in 5.020117 seconds
 2020-11-17T21:29:59.4008286Z - Starting compile Library/PlayerScriptAssemblies/StompyRobot.SRDebugger.dll
 2020-11-17T21:30:04.6738570Z - Finished compile Library/PlayerScriptAssemblies/StompyRobot.SRDebugger.dll in 5.272876 seconds
 2020-11-17T21:30:04.7014679Z - Starting compile Library/PlayerScriptAssemblies/Coffee.SoftMaskForUGUI.dll
 2020-11-17T21:30:04.7276107Z - Finished compile Library/PlayerScriptAssemblies/Unity.Timeline.dll in 5.405042 seconds
 2020-11-17T21:30:04.7682579Z - Starting compile Library/PlayerScriptAssemblies/Unity.Addressables.dll
 2020-11-17T21:30:09.7562854Z - Finished compile Library/PlayerScriptAssemblies/Coffee.SoftMaskForUGUI.dll in 5.054826 seconds
 2020-11-17T21:30:09.7885062Z - Starting compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll
 2020-11-17T21:30:09.8015670Z - Finished compile Library/PlayerScriptAssemblies/Unity.Addressables.dll in 5.033404 seconds
 2020-11-17T21:30:09.8469665Z - Starting compile Library/PlayerScriptAssemblies/Unity.ProBuilder.Poly2Tri.dll
 2020-11-17T21:30:15.0896336Z - Finished compile Library/PlayerScriptAssemblies/Unity.ProBuilder.Poly2Tri.dll in 5.242538 seconds
 2020-11-17T21:30:15.1209104Z - Starting compile Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.dll
 2020-11-17T21:30:15.1338302Z - Finished compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll in 5.345566 seconds
 2020-11-17T21:30:15.1728603Z - Starting compile Library/PlayerScriptAssemblies/MoreMountains.NiceVibrations.Haptics.dll
 2020-11-17T21:30:19.6603746Z - Finished compile Library/PlayerScriptAssemblies/MoreMountains.NiceVibrations.Haptics.dll in 4.487436 seconds
 2020-11-17T21:30:19.7230067Z - Starting compile Library/PlayerScriptAssemblies/Unity.ProBuilder.KdTree.dll
 2020-11-17T21:30:20.4861854Z - Finished compile Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.dll in 5.365179 seconds
 2020-11-17T21:30:20.5249490Z - Starting compile Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.PostProcessing.dll
 2020-11-17T21:30:24.6869556Z - Finished compile Library/PlayerScriptAssemblies/Unity.ProBuilder.KdTree.dll in 4.951142 seconds
 2020-11-17T21:30:24.7048559Z - Starting compile Library/PlayerScriptAssemblies/Unity.ProBuilder.dll
 2020-11-17T21:30:24.8874527Z - Finished compile Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.PostProcessing.dll in 4.362488 seconds
 2020-11-17T21:30:24.9462493Z - Starting compile Library/PlayerScriptAssemblies/Unity.XR.Management.dll
 2020-11-17T21:30:29.8509742Z - Finished compile Library/PlayerScriptAssemblies/Unity.XR.Management.dll in 4.903602 seconds
 2020-11-17T21:30:29.8889872Z - Starting compile Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.MMTools.dll
 2020-11-17T21:30:30.7899621Z - Finished compile Library/PlayerScriptAssemblies/Unity.ProBuilder.dll in 6.085036 seconds
 2020-11-17T21:30:30.8127428Z - Starting compile Library/PlayerScriptAssemblies/Unity.ProBuilder.Stl.dll
 2020-11-17T21:30:34.1852907Z - Finished compile Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.MMTools.dll in 4.296349 seconds
 2020-11-17T21:30:34.2169774Z - Starting compile Library/PlayerScriptAssemblies/MoreMountains.Tools.Feedbacks.dll
 2020-11-17T21:30:35.2795931Z - Finished compile Library/PlayerScriptAssemblies/Unity.ProBuilder.Stl.dll in 4.466658 seconds
 2020-11-17T21:30:35.3122258Z - Starting compile Library/PlayerScriptAssemblies/Sirenix.OdinInspector.CompatibilityLayer.dll
 2020-11-17T21:30:38.6676528Z - Finished compile Library/PlayerScriptAssemblies/MoreMountains.Tools.Feedbacks.dll in 4.450693 seconds
 2020-11-17T21:30:38.6973072Z - Starting compile Library/PlayerScriptAssemblies/Unity.Subsystem.Registration.dll
 2020-11-17T21:30:39.7905583Z - Finished compile Library/PlayerScriptAssemblies/Sirenix.OdinInspector.CompatibilityLayer.dll in 4.478242 seconds
 2020-11-17T21:30:39.8288643Z - Starting compile Library/PlayerScriptAssemblies/UnityEngine.SpatialTracking.dll
 2020-11-17T21:30:42.5630484Z - Finished compile Library/PlayerScriptAssemblies/Unity.Subsystem.Registration.dll in 3.865618 seconds
 2020-11-17T21:30:42.6009267Z - Starting compile Library/PlayerScriptAssemblies/Unity.XR.ARSubsystems.dll
 2020-11-17T21:30:43.9805791Z - Finished compile Library/PlayerScriptAssemblies/UnityEngine.SpatialTracking.dll in 4.151759 seconds
 2020-11-17T21:30:44.0100154Z - Starting compile Library/PlayerScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll
 2020-11-17T21:30:48.0469641Z - Finished compile Library/PlayerScriptAssemblies/Unity.XR.ARSubsystems.dll in 5.446095 seconds
 2020-11-17T21:30:48.0928867Z - Starting compile Library/PlayerScriptAssemblies/Unity.XR.ARCore.dll
 2020-11-17T21:30:48.4411410Z - Finished compile Library/PlayerScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll in 4.431061 seconds
 2020-11-17T21:30:48.4688592Z - Starting compile Library/PlayerScriptAssemblies/Unity.Notifications.Android.dll
 2020-11-17T21:30:52.8938705Z - Finished compile Library/PlayerScriptAssemblies/Unity.Notifications.Android.dll in 4.424855 seconds
 2020-11-17T21:30:52.9249223Z - Starting compile Library/PlayerScriptAssemblies/LeanCommon.dll
 2020-11-17T21:30:53.1497527Z - Finished compile Library/PlayerScriptAssemblies/Unity.XR.ARCore.dll in 5.056819 seconds
 2020-11-17T21:30:53.2074342Z - Starting compile Library/PlayerScriptAssemblies/ARFoundationRemote.Installer.dll
 2020-11-17T21:30:56.5708053Z - Finished compile Library/PlayerScriptAssemblies/LeanCommon.dll in 3.645912 seconds
 2020-11-17T21:30:56.6127858Z - Starting compile Library/PlayerScriptAssemblies/LeanTouch.dll
 2020-11-17T21:30:57.4422377Z - Finished compile Library/PlayerScriptAssemblies/ARFoundationRemote.Installer.dll in 4.234772 seconds
 2020-11-17T21:30:57.4654111Z - Starting compile Library/PlayerScriptAssemblies/Unity.ScriptableBuildPipeline.dll
 2020-11-17T21:31:01.0837048Z - Finished compile Library/PlayerScriptAssemblies/LeanTouch.dll in 4.470825 seconds
 2020-11-17T21:31:01.1207484Z - Starting compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll
 2020-11-17T21:31:01.6636288Z - Finished compile Library/PlayerScriptAssemblies/Unity.ScriptableBuildPipeline.dll in 4.198152 seconds
 2020-11-17T21:31:01.6932945Z - Starting compile Library/PlayerScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll
 2020-11-17T21:31:04.2823527Z - Finished compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll in 3.161655 seconds
 2020-11-17T21:31:04.3130153Z - Starting compile Library/PlayerScriptAssemblies/MoreMountains.NiceVibrations.Rumble.dll
 2020-11-17T21:31:05.0407330Z - Finished compile Library/PlayerScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll in 3.347234 seconds
 2020-11-17T21:31:05.0849590Z - Starting compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.dll
 2020-11-17T21:31:08.8287562Z - Finished compile Library/PlayerScriptAssemblies/MoreMountains.NiceVibrations.Rumble.dll in 4.515731 seconds
 2020-11-17T21:31:08.8740326Z - Starting compile Library/PlayerScriptAssemblies/MoreMountains.NiceVibrations.dll
 2020-11-17T21:31:10.5666105Z - Finished compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.dll in 5.481814 seconds
 2020-11-17T21:31:10.6050701Z - Starting compile Library/PlayerScriptAssemblies/Unity.XR.ARFoundation.dll
 2020-11-17T21:31:13.3926420Z - Finished compile Library/PlayerScriptAssemblies/MoreMountains.NiceVibrations.dll in 4.516312 seconds
 2020-11-17T21:31:13.4374308Z - Starting compile Library/PlayerScriptAssemblies/Cinemachine.dll
 2020-11-17T21:31:16.1304791Z - Finished compile Library/PlayerScriptAssemblies/Unity.XR.ARFoundation.dll in 5.525576 seconds
 2020-11-17T21:31:16.1607122Z - Starting compile Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.URP.dll
 2020-11-17T21:31:18.9407445Z - Finished compile Library/PlayerScriptAssemblies/Cinemachine.dll in 5.503101 seconds
 2020-11-17T21:31:18.9729777Z - Starting compile Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.Cinemachine.dll
 2020-11-17T21:31:20.9534348Z - Finished compile Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.URP.dll in 4.79259 seconds
 2020-11-17T21:31:20.9930284Z - Starting compile Library/PlayerScriptAssemblies/MoreMountains.Tools.Cinemachine.dll
 2020-11-17T21:31:23.4615789Z - Finished compile Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.Cinemachine.dll in 4.488604 seconds
 2020-11-17T21:31:23.4773897Z - Starting compile Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.NiceVibrations.dll
 2020-11-17T21:31:25.0589278Z - Finished compile Library/PlayerScriptAssemblies/MoreMountains.Tools.Cinemachine.dll in 4.065973 seconds
 2020-11-17T21:31:25.0930401Z - Starting compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll
 2020-11-17T21:31:27.9185322Z - Finished compile Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.NiceVibrations.dll in 4.441087 seconds
 2020-11-17T21:31:27.9609761Z - Starting compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll
 2020-11-17T21:31:28.3004850Z - Finished compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll in 3.207471 seconds
 2020-11-17T21:31:28.3165833Z - Starting compile Library/PlayerScriptAssemblies/MoreMountains.NiceVibrations.Rumble.Editor.dll
 2020-11-17T21:31:31.0428977Z - Finished compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll in 3.081949 seconds
 2020-11-17T21:31:31.1815494Z - Finished compile Library/PlayerScriptAssemblies/MoreMountains.NiceVibrations.Rumble.Editor.dll in 2.864913 seconds
 2020-11-17T21:31:31.1995270Z - Starting compile Library/PlayerScriptAssemblies/Assembly-CSharp-firstpass.dll
 2020-11-17T21:31:34.4623462Z - Finished compile Library/PlayerScriptAssemblies/Assembly-CSharp-firstpass.dll in 3.262752 seconds
 2020-11-17T21:31:34.4790618Z - Starting compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll
 2020-11-17T21:31:41.0738914Z - Finished compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll in 6.594682 seconds
 2020-11-17T21:31:41.0747510Z - Finished script compilation in 124.138314 seconds
 2020-11-17T21:31:45.8835336Z DisplayProgressbar: Post Scripts Callback
 2020-11-17T21:31:45.8846123Z DisplayProgressbar: Calculate Scene Dependency Data
 2020-11-17T21:31:45.8870840Z DisplayProgressbar: Calculate Asset Dependency Data
 2020-11-17T21:31:45.9664564Z DisplayProgressbar: Add Hash To Bundle Name Task
 2020-11-17T21:31:45.9680789Z DisplayProgressbar: Strip Unused Sprite Sources
 2020-11-17T21:31:45.9699686Z DisplayProgressbar: Create Built In Shaders Bundle
 2020-11-17T21:31:45.9767116Z DisplayProgressbar: Post Dependency Callback
 2020-11-17T21:31:45.9776935Z DisplayProgressbar: Generate Bundle Packing
 2020-11-17T21:31:45.9930202Z DisplayProgressbar: Update Bundle Object Layout
 2020-11-17T21:31:45.9949421Z DisplayProgressbar: Generate Bundle Commands
 2020-11-17T21:31:46.0059706Z DisplayProgressbar: Generate Sub Asset Path Maps
 2020-11-17T21:31:46.0078044Z DisplayProgressbar: Generate Bundle Maps
 2020-11-17T21:31:46.0148161Z DisplayProgressbar: Post Packing Callback
 2020-11-17T21:31:46.0158073Z DisplayProgressbar: Write Serialized Files
 2020-11-17T21:31:46.1629226Z DisplayProgressbar: Archive And Compress Bundles
 2020-11-17T21:31:46.2087392Z DisplayProgressbar: Generate Location Lists Task
 2020-11-17T21:31:46.2230243Z Build Task GenerateLocationListsTask failed with exception:
 2020-11-17T21:31:46.2233037Z Cannot recognize file type for entry located at 'Assets/MyProject/Videos/sample_video.mp4'. Asset import failed for using an unsupported file type.
 2020-11-17T21:31:46.2240090Z   at UnityEditor.AddressableAssets.Build.BuildPipelineTasks.GenerateLocationListsTask.RunInternal (UnityEditor.AddressableAssets.Build.BuildPipelineTasks.GenerateLocationListsTask+Input input) [0x00459] in /github/workspace/MyProject/Library/PackageCache/com.unity.addressables@1.16.7/Editor/Build/BuildPipelineTasks/GenerateLocationListsTask.cs:212 
 2020-11-17T21:31:46.2249273Z   at UnityEditor.AddressableAssets.Build.BuildPipelineTasks.GenerateLocationListsTask.Run () [0x0008a] in /github/workspace/MyProject/Library/PackageCache/com.unity.addressables@1.16.7/Editor/Build/BuildPipelineTasks/GenerateLocationListsTask.cs:60 
 2020-11-17T21:31:46.2255869Z   at UnityEditor.Build.Pipeline.BuildTasksRunner.Run (System.Collections.Generic.IList`1[T] pipeline, UnityEditor.Build.Pipeline.Interfaces.IBuildContext context) [0x000ca] in /github/workspace/MyProject/Library/PackageCache/com.unity.scriptablebuildpipeline@1.14.0/Editor/Shared/BuildTasksRunner.cs:56 
 2020-11-17T21:31:46.2260382Z UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
 2020-11-17T21:31:46.2262153Z UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
 2020-11-17T21:31:46.2263658Z UnityEngine.Logger:Log(LogType, Object)
 2020-11-17T21:31:46.2264868Z UnityEngine.Debug:LogError(Object)
 2020-11-17T21:31:46.2267315Z UnityEditor.Build.Pipeline.Utilities.BuildLogger:LogError(String, Object[]) (at Library/PackageCache/com.unity.scriptablebuildpipeline@1.14.0/Editor/Utilities/BuildLogger.cs:124)
 2020-11-17T21:31:46.2270870Z UnityEditor.Build.Pipeline.BuildTasksRunner:Run(IList`1, IBuildContext) (at Library/PackageCache/com.unity.scriptablebuildpipeline@1.14.0/Editor/Shared/BuildTasksRunner.cs:63)
 2020-11-17T21:31:46.2275358Z UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles(IBundleBuildParameters, IBundleBuildContent, IBundleBuildResults&, IList`1, IContextObject[]) (at Library/PackageCache/com.unity.scriptablebuildpipeline@1.14.0/Editor/ContentPipeline.cs:143)
 2020-11-17T21:31:46.2281232Z UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild(AddressablesDataBuilderInput, AddressableAssetsBuildContext) (at Library/PackageCache/com.unity.addressables@1.16.7/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:177)
 2020-11-17T21:31:46.2287758Z UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation(AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.16.7/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:77)
 2020-11-17T21:31:46.2293418Z UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData(AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.16.7/Editor/Build/DataBuilders/BuildScriptBase.cs:84)
 2020-11-17T21:31:46.2298509Z UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl() (at Library/PackageCache/com.unity.addressables@1.16.7/Editor/Settings/AddressableAssetSettings.cs:1898)
 2020-11-17T21:31:46.2303282Z UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent() (at Library/PackageCache/com.unity.addressables@1.16.7/Editor/Settings/AddressableAssetSettings.cs:1880)
 2020-11-17T21:31:46.2306972Z FS.Builds.Builder:BuildProject() (at Assets/MyProject/Scripts/Editor/BuildScripts/CustomPlayerBuild/Builder.cs:40)
 2020-11-17T21:31:46.2308460Z  
 2020-11-17T21:31:46.2310094Z (Filename: Library/PackageCache/com.unity.scriptablebuildpipeline@1.14.0/Editor/Utilities/BuildLogger.cs Line: 124)
 2020-11-17T21:31:46.2311476Z 
 2020-11-17T21:31:46.2355175Z Unloading 37 Unused Serialized files (Serialized files now loaded: 0)
 2020-11-17T21:31:46.9328914Z System memory in use before: 113.7 MB.
 2020-11-17T21:31:46.9338943Z System memory in use after: 96.3 MB.
 2020-11-17T21:31:46.9339788Z 
 2020-11-17T21:31:46.9341119Z Unloading 2661 unused Assets to reduce memory usage. Loaded Objects now: 5125.
 2020-11-17T21:31:46.9343066Z Total: 69.773500 ms (FindLiveObjects: 1.085900 ms CreateObjectMapping: 0.536400 ms MarkObjects: 60.562700 ms  DeleteObjects: 7.587200 ms)
 2020-11-17T21:31:46.9344283Z 
 2020-11-17T21:31:46.9345320Z SBP ErrorException
 2020-11-17T21:31:46.9347116Z UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
 2020-11-17T21:31:46.9349165Z UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
 2020-11-17T21:31:46.9350936Z UnityEngine.Logger:Log(LogType, Object)
 2020-11-17T21:31:46.9352363Z UnityEngine.Debug:LogError(Object)
 2020-11-17T21:31:46.9355659Z UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl() (at Library/PackageCache/com.unity.addressables@1.16.7/Editor/Settings/AddressableAssetSettings.cs:1900)
 2020-11-17T21:31:46.9360850Z UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent() (at Library/PackageCache/com.unity.addressables@1.16.7/Editor/Settings/AddressableAssetSettings.cs:1880)
 2020-11-17T21:31:46.9364595Z FS.Builds.Builder:BuildProject() (at Assets/MyProject/Scripts/Editor/BuildScripts/CustomPlayerBuild/Builder.cs:40)
 2020-11-17T21:31:46.9366172Z  
 2020-11-17T21:31:46.9368150Z (Filename: Library/PackageCache/com.unity.addressables@1.16.7/Editor/Settings/AddressableAssetSettings.cs Line: 1900)
 2020-11-17T21:31:46.9372984Z 
 2020-11-17T21:31:46.9376369Z Refresh completed in 0.174729 seconds.
 2020-11-17T21:31:46.9377727Z RefreshInfo: RefreshV2(NoUpdateAssetOptions)
 2020-11-17T21:31:46.9379059Z RefreshProfiler: Total: 174.717ms
 2020-11-17T21:31:46.9380385Z     InvokeBeforeRefreshCallbacks: 0.166ms
 2020-11-17T21:31:46.9381841Z     ApplyChangesToAssetFolders: 0.121ms
 2020-11-17T21:31:46.9383536Z     WriteModifiedImportersToTextMetaFiles: 0.000ms
 2020-11-17T21:31:46.9385077Z     CleanLegacyArtifacts: 0.000ms
 2020-11-17T21:31:46.9386097Z     Scan: 148.057ms
 2020-11-17T21:31:46.9387172Z     OnSourceAssetsModified: 0.000ms
 2020-11-17T21:31:46.9388633Z     UnregisterDeletedAssets: 0.000ms
 2020-11-17T21:31:46.9390139Z     InitializeImportedAssetsSnapshot: 16.245ms
 2020-11-17T21:31:46.9391684Z     GetAllGuidsForCategorization: 0.000ms
 2020-11-17T21:31:46.9392970Z     CategorizeAssets: 0.000ms
 2020-11-17T21:31:46.9394549Z     ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children)
 2020-11-17T21:31:46.9396301Z         ImportManagerImport: 0.000ms (0.000ms without children)
 2020-11-17T21:31:46.9397554Z             ImportInProcess: 0.000ms
 2020-11-17T21:31:46.9399121Z             ImportOutOfProcess: 0.000ms
 2020-11-17T21:31:46.9400285Z             UpdateCategorizedAssets: 0.000ms
 2020-11-17T21:31:46.9401708Z             RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
 2020-11-17T21:31:46.9403113Z                 RemoteAssetCacheResolve: 0.000ms
 2020-11-17T21:31:46.9404441Z                 RemoteAssetCacheDownloadFile: 0.000ms
 2020-11-17T21:31:46.9405623Z         CompileScripts: 0.000ms
 2020-11-17T21:31:46.9406900Z         PostProcessAllAssets: 0.000ms
 2020-11-17T21:31:46.9408124Z         ReloadImportedAssets: 0.000ms
 2020-11-17T21:31:46.9409594Z         VerifyAssetsAreUpToDateAndCorrect: 0.000ms
 2020-11-17T21:31:46.9411527Z         EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms
 2020-11-17T21:31:46.9413267Z         InitializingProgressBar: 0.000ms
 2020-11-17T21:31:46.9415140Z         PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms
 2020-11-17T21:31:46.9417039Z         OnDemandSchedulerStart: 0.000ms
 2020-11-17T21:31:46.9418609Z         RestoreLoadedAssetsState: 0.000ms
 2020-11-17T21:31:46.9419973Z     InvokeProjectHasChanged: 0.000ms
 2020-11-17T21:31:46.9421364Z     UpdateImportedAssetsSnapshot: 0.000ms
 2020-11-17T21:31:46.9422735Z     ReloadSourceAssets: 0.000ms
 2020-11-17T21:31:46.9423944Z     UnloadImportedAssets: 0.000ms
 2020-11-17T21:31:46.9425125Z     Hotreload: 0.040ms
 2020-11-17T21:31:46.9426121Z     FixTempGuids: 0.006ms
 2020-11-17T21:31:46.9427311Z     VerifyGuidPMRegistrations: 0.000ms
 2020-11-17T21:31:46.9429001Z     GatherAllCurrentPrimaryArtifactRevisions: 2.080ms
 2020-11-17T21:31:46.9430560Z     UnloadStreamsBegin: 0.059ms
 2020-11-17T21:31:46.9432257Z     LoadedImportedAssetsSnapshotReleaseGCHandles: 2.550ms
 2020-11-17T21:31:46.9434126Z     GetLoadedSourceAssetsSnapshot: 2.159ms
 2020-11-17T21:31:46.9435556Z     PersistCurrentRevisions: 0.000ms
 2020-11-17T21:31:46.9436756Z     UnloadStreamsEnd: 0.035ms
 2020-11-17T21:31:46.9437996Z     GenerateScriptTypeHashes: 0.000ms
 2020-11-17T21:31:46.9471673Z Built player content (Addressables)

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Answer by gnp89 · Nov 23, 2020 at 04:38 PM

Please Unity, we really need some tutorials or simple examples on how to handle Addressables in custom build scripts :(

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Answer by zauberzaubar · Jan 14, 2021 at 03:01 PM

You clearly get an error that an mp4 file isn't recognized while building the Addressables catalog, hence it is not included in the build. Is that an error that only happens with your custom build script?

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Answer by Zarkend · Feb 05, 2021 at 08:05 PM

I'm having problem with this also. My build compiles correctly using the https://game.ci/ github actions, but when the game tries to initialize addressables, an error pops:

RuntimeData is null. Please ensure you have built the correct Player Content.

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Answer by andony_unity · Jun 28, 2021 at 01:34 PM

Recent merge should build the addressables now: https://github.com/game-ci/unity-builder/issues/230

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