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Question by Vladislav-Hromyh · Nov 14, 2018 at 11:50 AM · androidiosbuildpipelinecontinuous-integration

How configure Teamcity for Unity project?

Hi, everyone.

I see no really useful information in the web by searching Teamcity + Unity3D integration. Could someone provide help with setting Teamcity CI software to work with Unity projects for iOS & Android platforms. I do not believe that no one did it :)

Thank you!

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Answer by dtretyakov · Dec 20, 2018 at 05:07 PM

Hi, to integrate TeamCity with Unity you need to install the Unity support plugin fro TeamCity, install Unity on the TeamCity build agent machines with required version of Android SDK / XCode for iOS.

Then in the Assets/Editor directory you could create a build scripts for iOS/Android build targets like that: https://docs.unity3d.com/ScriptReference/BuildPipeline.BuildPlayer.html

After that in create a TeamCity build configuration by specifying your repository URL, add "Unity" runner, specify the method reference from created build scripts and trigger a build.

To store created files as a build artifacts declare their paths in the artifact path settings.

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avatar image Meltdown · May 10, 2021 at 12:16 AM 0
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@dtretyakov I am using the TeamCity plugin for Unity, and running TeamCity locally. How do I configure the artifact paths for this? No matter what I try, there is never any artifact output. I asked this question here with more details https://answers.unity.com/questions/1835417/how-to-configure-teamcity-artifact-paths-for-a-web.html

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