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Question by Lazybones94 · Nov 28, 2015 at 01:58 PM · androidbuildbuildpipelinekeystoreplayersettings

Change keystore path from code?

Hello. I want to build my application using PlayerSettings.Android and BuildPipeline. In Unity Editor in Player Settings > Android > Publishing Settings I can use existing key and press a button "Browse Keystore", then find needed key, enter keystore password, then chose this key in alias and enter password. In PlayerSettings.Android there are following fields: keyaliasName, keyaliasPass, keystoreName, keystorePass. How do I use PlayerSettings.Android to browse and select needed key from my script?

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Answer by kork · Feb 09, 2016 at 07:56 PM

Fill the following data into the fields:

  • keyStoreName - full path to the key store you want to use

  • keyStorePass - password for the keystore

  • keyaliasName - name of the key that you want to use

  • keyaliasPass - password for the key you want to use (if any)

You may also want to have a look at uTomate, which has an action where you can conveniently automate the modification of all player settings for android (including the key settings) through the editor without scripting (http://www.ancientlightstudios.com/utomate/documentation/actiondocs/5.3/set_android_player_settings.html).

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avatar image IvanIvanovP3 · Sep 25, 2021 at 10:48 AM 0
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keyStoreName may be relative path

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