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Question by ohgodmanyo · Mar 02, 2020 at 01:28 AM · restart

Game restarting even though it's not called.,My game will restart when not called.

 using UnityEngine;
 using UnityEngine.SceneManagement;
 public class GameManager : MonoBehaviour
 {
     bool gameHasEnded = false;
     public void EndGame ()
     {   if (gameHasEnded == false)
         {
             gameHasEnded = true;
             Debug.Log("GAME OVER");
             Restart();
         }
        
     }
     void Restart ()
     {
         SceneManager.LoadScene(SceneManager.GetActiveScene().name); 
     }
 }

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avatar image ohgodmanyo · Mar 02, 2020 at 12:52 AM 0
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As soon as it its the ground, GA$$anonymous$$E OVER.

avatar image tormentoarmagedoom · Mar 02, 2020 at 01:43 AM 1
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$$anonymous$$an, very bad post.

You are calling the function somewwhere, 100% sure.

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Answer by ATLGAN · Mar 02, 2020 at 05:48 AM

If you using Visual Studio, if you press Shift + F12, you can see the references using this method.

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Answer by Batuhan13 · Mar 02, 2020 at 05:10 AM

Hi mate =) @tormentoarmagedoom is right you are proably missing somewhere but it is easy to find where you miss =) .Firstly could you try to disable all c# scripts in your scene when you do this game shouldnt be restarted anymore .Then could you check your c# scripts in your scene which have a connection with your GameManager.EndGame() function .Problem is proably that in some script there is a line which calls void EndGame(){} or which calls void Restart(){} .Good luck and have fun =)

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avatar image ohgodmanyo · Mar 02, 2020 at 12:48 PM 0
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using UnityEngine;

public class PlayerCollision : $$anonymous$$onoBehaviour { public Player$$anonymous$$ovement movement;

 void OnCollisionEnter(Collision collisionInfo)

 {
     {
         if (collisionInfo.collider.tag == "Obstacle")

             movement.enabled = false;
         FindObjectOfType<Game$$anonymous$$anager>().EndGame();
     }

 }

}

It's only supposed to call Obstacles.alt text

annotation-2020-03-02-074717.png (191.1 kB)

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