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Question by ElementalCode · Dec 15, 2019 at 05:57 PM · webglperformance optimizationmultithreadinghtml5

Unity Jobs and BURST low performance on Html5

Hi. I am trying a simple job to measure how big of a performance improvement I get. This is the related code:

 [BurstCompile]
 struct HardJob : IJob
 {
     public void Execute()
     {
         for (int i = 0; i < 10000; i++)
         {
             float result = Mathf.Exp(Mathf.Sqrt(i));
         }
     }
 }

And then I just call it via:

             NativeArray<JobHandle> arr = new NativeArray<JobHandle>(10000, Allocator.TempJob);
             for (int i = 0; i < 10000; i++)
             {
                 arr[i] = new HardJob().Schedule();
 
             }
             JobHandle.CompleteAll(arr);
             arr.Dispose();

Performance results in the editor are AMAZING:

  • Without jobs: 160ms per excecution.

  • With Jobs: 16ms per excecution.

  • With BURST ™️ jobs: 0.16 ms per execution!


Aaaand then I tried HTML5

  • Without jobs: 180ms

  • With jobs 190 ms

  • With BURST ™️ : 195ms


Why is my HTML5 performance WORSE when using jobs? Did I forget to enable something in the build settings?

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Answer by hameed-ullah-jan · Dec 16, 2019 at 06:32 AM

have you enabled the burst compilation? from Job>Burst>Enable Compilation

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avatar image ElementalCode · Dec 17, 2019 at 03:54 AM 0
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Yes, it is enabled.

$$anonymous$$aybe HT$$anonymous$$L5 is not supported?

Do you have a list of "supported" targets?

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