Endless Runner platform Heigh generator not working.
So I have a script to make my platforms spawn in different heights since it was spawning at places that were out of the camera then you had to add a function that would limit the heights within a Max and Min height, to keep it within camera range. My problem is, every time I set the function, when I take "//" off (which means I'm making it active, take place) then the function stops working and I have no idea why.
This is my script:
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlatformGenerator : MonoBehaviour
 {
 
     public GameObject Wood;
     public Transform GenerationPoint;
     public float DistanceBetween;
 
     private float PlatformWidth;
 
     private float MinHeight;
     public Transform MaxHeightPoint;
     private float MaxHeight;
     public float MaxHeightChange;
     private float HeightChange;
 
     void Start()
     {
         PlatformWidth = Wood.GetComponent<BoxCollider2D>().size.x;
         MinHeight = transform.position.y;
         MaxHeight = MaxHeightPoint.position.y;
     }
 
     void Update()
     {
         if(transform.position.x < GenerationPoint.position.x)
         {
             HeightChange = transform.position.y + Random.Range(MaxHeightChange, -MaxHeightChange);
 
             //if (HeightChange > MaxHeight)
             {
                 //HeightChange = MaxHeight;
             }
             //else if (HeightChange < MinHeight)
             {
                 //HeightChange = MinHeight;
             }
 
             transform.position = new Vector3(transform.position.x + PlatformWidth + DistanceBetween, HeightChange, transform.position.z);
             Instantiate(Wood, transform.position, transform.rotation);
         }
     }
 }
So, here is my script. If you notice in the update section, at the bottom, right after HeightChange = transform.position.y + Random.Range(MaxHeightChange, -MaxHeightChange); I have the rules to make the spawning be within a certain range. I'll say, I am following a video to get make this possible and I am doing everything the video says but it's been giving me this problem so I'm taking it to Unity itself.
Thanks, peace
Im having the same issue
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Kill : MonoBehaviour
 {
 
     
     public GameObject player;
     public GameObject springPrefab;
     public GameObject platformPrefab;
 
 
 
     // Start is called before the first frame update
     void Start()
     {
         
     }
 
     // Update is called once per frame
     void Update()
     {
         
     }
 
     private void OnTriggerEnter2D(Collider2D collision)
     {
 
      if(collision.gameObject.name.StartsWith("Platform"))
         {
             if (Random.Range(1, 7) == 1){
 
                 Destroy(collision.gameObject);
                 Instantiate(springPrefab, new Vector2(Random.Range(-5.5f,5.5f), player.transform.position.y + (14 + Random.Range(0.2f, 1f))), Quaternion.identity);
             
             }else {
 
                 collision.gameObject.transform.position = new Vector2(Random.Range(-5.5f,5.5f), player.transform.position.y + (14 + Random.Range(0.5f, 1f)));
 
             }
 
 
         }else if(collision.gameObject.name.StartsWith("Spring"))
         {
 
 
              if (Random.Range(1, 7) == 1){
 
                 collision.gameObject.transform.position = new Vector2(Random.Range(-5.5f,5.5f), player.transform.position.y + (14 + Random.Range(0.2f, 1f)));
             
             }else {
 
                 Destroy(collision.gameObject);
                 Instantiate(platformPrefab, new Vector2(Random.Range(-5.5f,5.5f), player.transform.position.y + (14 + Random.Range(0.5f, 1f))), Quaternion.identity);
 
             }
 
         }
 
     }
 }
Character freezes after two jumps and platforms aren't being generated
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                