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Question by
Monsterwald · Jul 21, 2021 at 01:11 AM ·
platformhingejoint2d
Unsing a swinging object, attached to a hinge joint as swinging platform?
How do I do that? I made a simple code, so my player is a child object,
if (hit.gameObject.CompareTag("Platform"))
{
transform.parent = hit.transform;
}
like on a moving platforms but that does not work with objects with a hinge joint 2D. The player just stays in place.
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