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Question by CV00 · Feb 18 at 02:25 PM · inputbuttonsoculusremote

using Oculus Remote with new input system

Hi everyone, I'm a student and I'm trying to use a remote to select some buttons in my UnityVR project.

My remote is connected to the Oculus, but when, during playing, I click on the central button, the variable "clicked" never returns true.

I've already added the OVRRig and selected "Oculus" in the project settings.

This is the script I made and have attached to an object in my project.

 using UnityEngine;
 public class remote : MonoBehaviour
 {
     public bool clicked;    
     void Update()
     {
         OVRInput.Update();
         clicked= OVRInput.GetDown(OVRInput.Button.One);
     }
 }

Do I have to add something in some settings? I'm not a programming student so I'm not very good in these things. I hope someone can help me

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