Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by icad123 · Jul 26, 2017 at 04:36 PM · shadergraphicsbackground

How to reduce gradient banding?

I made a changing gradient background for my mobile game, however there are noticeable banding even though i use 32-bit depth-buffer. How to reduce this?

basically i attach this script to a quad using System.Collections; using System.Collections.Generic; using UnityEngine;

 public class Gradient : MonoBehaviour {
     public Color[] color = new Color[2];
     private static Color[] iColor;
     private static Color[] fColor;
     public float changeColorTime;
     private float timer;
    
     public static Gradient _instance;                
 
     private void Awake()
     {
         if (_instance == null)
         {
             _instance = this;
         }
         else
         {
             Destroy(gameObject);
             return;
         }
         DontDestroyOnLoad(gameObject);
         
     }
 
     private void Start()
     {
         
         
         iColor = new Color[]{ color[0],color[1] };
         fColor = new Color[] { GenerateColor(), GenerateColor() };
         
 
     }
     void Update()
     {
         //Just to make the quad follow the camera
         transform.position = new Vector3(Camera.main.transform.position.x, Camera.main.transform.position.y, transform.position.z);
 
         //change color
         timer += Time.deltaTime;
         if (timer > changeColorTime)
         {
             timer = 0f;
             
             for (int i = 0; i < 2; i++)
             {
                 iColor[i] = fColor[i];
                 fColor[i] = GenerateColor();
             }
         }
 
         _instance.color[0] = Color.Lerp(iColor[0], fColor[0], timer / changeColorTime);
          _instance.color[1] = Color.Lerp(iColor[1], fColor[1], timer / changeColorTime);
 
         MeshFilter thisMeshFilter = GetComponent<MeshFilter>();
         thisMeshFilter.mesh.colors = new Color[] { color[0], Color.black, color[1], Color.black };
     }
 
     Color GenerateColor(float max=0.6f) 
     {
         float r = UnityEngine.Random.Range(0.05f, max);
         float g = UnityEngine.Random.Range(0.05f, max);
         float b = UnityEngine.Random.Range(0.05f, max);
         Color color = new Color(r, g, b);
         return color;
     }
 }
 

and i also use this shader

 Shader "BackgroundPlaneShader" {
                     SubShader {
                        Pass {
                                 ColorMaterial AmbientAndDiffuse 
                        }
                     }
                 }

I hope someone can help me, as for the moment, i will try to learn about shader more. also, do tell me if you also have another solution to make a changing gradient background thanks.

note:I'm completely new to shader

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

149 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

[Android] Weird Standard Shader behaviour 0 Answers

Issues when using Unity's new PBR Dissolve Shader 0 Answers

Water Shader foam does only work in SceneEditor 0 Answers

shader graph messes up the texture (2D) 0 Answers

Replaced '_Object2World' with 'unity_ObjectToWorld' 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges