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Question by imLor · Oct 18, 2021 at 02:01 PM · 2d-physics2d-gameplay

How to postpone the action of the command | Translate | for a few seconds in Update?

I've tried everything with | Invoke | it doesn't work that way.Can you tell me something please !

  Vector3 vector3 ;
  public float x;

  void  Update ()
  {
     vector3.x = x;
     transform.Translate(vector3 * Time.deltaTime) ;
  } 
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Answer by sztobar · Oct 18, 2021 at 02:12 PM

I'm not sure how to want/need to call the action. Can you provide more context?

You can try with this:

   Vector3 vector3 ;
   public float x;
 
   private bool isInvoked;
   
   public void PostponeTranslate() // <- call this to apply translate after a specific delay
   {
     float timeToPostpone = 2f;// <- set here any time you need/want
     Invoke("SetIsInvoked", timeToPostpone);
   }
 
   void SetIsInvoked()
   {
     isInvoked = true;
   }
 
   void  Update ()
   {
      if (isInvoked)
      {
        vector3.x = x;
        transform.Translate(vector3 * Time.deltaTime) ;
      }
   } 
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avatar image imLor · Oct 18, 2021 at 03:59 PM 0
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Thank you very much this works great!

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Answer by swanne · Oct 18, 2021 at 02:49 PM

It's not clear what you are trying to achieve, but I find coroutines a very good way to handle postponing or delaying code / instructions.

https://docs.unity3d.com/ScriptReference/Coroutine.html

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avatar image imLor · Oct 18, 2021 at 04:00 PM 0
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Thanks for participating!

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