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Question by
metrislp · Aug 07, 2021 at 08:48 PM ·
networkingclient-server
UNity Networking solution for serverside matchmaking
I am looking for a matchmaking solution for a project of mine. The clients should be able to join a queue and when an match was found a server client should be notified and should execute a task. What would be the best solution for that. The matchmaking could also be run over the server client. I experimented with PlayFab but couldn't find a way to message the server client.
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