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Question by IvanKelber · Mar 10, 2021 at 12:04 AM · networkingmultiplayerclient-serverserver-hosting

Can MLAPI connect to a standalone server written in another language (Go)

I wrote a server in Go that handles connecting and communicating with multiple clients via TCP and byte streams. However communication only works with test clients written in Go. I've managed to successfully connect a Unity client using C# Sockets but for whatever reason these clients are not able to read any of the bytes coming from the server.

My question is, does MLAPI offer support for connecting and reading byte streams from servers written in other languages?

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