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Unity 2017 + Legacy Deferred + Legacy Shader = iPhone Artifacts
Hi there!
Camera with Legacy Deferred Rendering Path + MeshRenderer with Material using any Texture and any Legacy Shader = Artifacts on iPhone X (real device and simulator).
How it looks in Unity / Simulator
I have attached UnityPackage of the Project, just build it to iPhone X (device or simulator)
Also you can easily reproduce it:
1) Create new Project and new Scene;
2) Create a Plane with such Transform and Material ;
3) Set such Transform and Rendering Path of Camera;
4) Save the Scene;
5) Build to iPhone X real device or simulator.
I am using Unity 2017.3.1f1 and Xcode 9.2 (9C40b).
If I change to any other Rendering Path or to any Standart Shader, it works fine.
Is there any way to stay with Legacy Deferred Rendering Path & Legacy Shaders?
Thank you!