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Question by 2FlyDreams · Feb 16, 2018 at 07:50 AM · renderingbugshadersiphonelegacy

Unity 2017 + Legacy Deferred + Legacy Shader = iPhone Artifacts

Hi there!

Camera with Legacy Deferred Rendering Path + MeshRenderer with Material using any Texture and any Legacy Shader = Artifacts on iPhone X (real device and simulator).

How it looks in Unity / Simulator

I have attached UnityPackage of the Project, just build it to iPhone X (device or simulator)

Also you can easily reproduce it:

1) Create new Project and new Scene;
2) Create a Plane with such Transform and Material ;
3) Set such Transform and Rendering Path of Camera;
4) Save the Scene;
5) Build to iPhone X real device or simulator.

I am using Unity 2017.3.1f1 and Xcode 9.2 (9C40b).

If I change to any other Rendering Path or to any Standart Shader, it works fine.

Is there any way to stay with Legacy Deferred Rendering Path & Legacy Shaders?

Thank you!

bugpackage.zip (13.3 kB)
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