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Question by junkrar · Mar 18, 2013 at 08:13 PM · 2d-platformerinputmanager

Adding Shift as a Button

I tried using Shift in my 2D platformer to make my character run. However, Unity tells me that Shift isn't set up in the Input Manager. I tried setting it up, but whenever I type Shift as a positive button, it doesn't save the input. How do I set up shift as an input button for running?

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Answer by roojerry · Mar 18, 2013 at 08:18 PM

Input.GetKeyDown(KeyCode.LeftShift); or Input.GetKeyDown(KeyCode.RightShift);

is this what you are looking for?

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avatar image AlucardJay · Mar 19, 2013 at 04:21 AM 0
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I would suggest Get$$anonymous$$ey rather than Get$$anonymous$$eyDown, unless you're using shift as a toggle, but otherwise yep, or simply check another example script (for the same answer) : http://answers.unity3d.com/questions/164638/how-to-make-the-fps-character-controller-run-and-c.html

avatar image junkrar · Mar 20, 2013 at 01:31 AM 0
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I was looking for Get$$anonymous$$eyDown functionality. I was using GetButtonDown for some reason. Thanks!

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