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Question by Hotshot10101 · Nov 16, 2021 at 12:39 AM · pluginmacosxbundle

Plugin Bundle Doesn't work when built on M1 Mac

I have created a very simply Unity plugin. It works on iOS, Android and MacOS. For MacOS I have created a bundle according to the instructions on the Unity website. I did this a few years ago, so maybe it is out of date, BUT.

I am transitioning from a 2018 macbook pro Intel to a 2021 MBP M1 Max.

I have the latest xcode installed on both computers.

This library just has a single .h and single .mm Obj-C files.

I have it set to build both M1 and Intel architectures.

When I build this on the Intel mac I can copy my bundle to the M1 mac and use it from the Unity editor and it seems to work fine.

When I build the exact same project on my new mac with M1 and try to run it in the Unity editor says it can't find the DLL.

Is there something I need to know about building on the M1 versus Intel?

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