- Home /
Plugin Bundle Doesn't work when built on M1 Mac
I have created a very simply Unity plugin. It works on iOS, Android and MacOS. For MacOS I have created a bundle according to the instructions on the Unity website. I did this a few years ago, so maybe it is out of date, BUT.
I am transitioning from a 2018 macbook pro Intel to a 2021 MBP M1 Max.
I have the latest xcode installed on both computers.
This library just has a single .h and single .mm Obj-C files.
I have it set to build both M1 and Intel architectures.
When I build this on the Intel mac I can copy my bundle to the M1 mac and use it from the Unity editor and it seems to work fine.
When I build the exact same project on my new mac with M1 and try to run it in the Unity editor says it can't find the DLL.
Is there something I need to know about building on the M1 versus Intel?
Your answer
Follow this Question
Related Questions
Fallback handler could not load library error on Mac OSX Build | FreeImage .dll .dylib .bundle 0 Answers
DLLNotFoundException, trying to build bundle from .a library on OSX 1 Answer
Does Unity 5 support OSX i386 plugins (without x86_64)? 0 Answers
Objective-C native plugin implementation not working 0 Answers
How to debug your Mac bundle(Plugin) for Unity via Xcode 0 Answers