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Question by unity_MhnSJkMLkQzC1g · Aug 31, 2020 at 01:30 PM · batchmodeunity 3.5symbols

batchmode command not generating symbols.zip file

I am using batchmode command to export ios and android projects from my unity project. Recently i tried to generate symbols.zip file, i am able to do that by exporting project via Unity Editor UI, but could not do it via automation script.

Here is the script i am using:


using System; using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine;

public class CIEditorScript { static string[] SCENES = FindEnabledEditorScenes ();

 static string TARGET_DIR = "somedir";

 [MenuItem ("Custom/CI/Build iOS")]
 static void PerformIOSBuild ()
 {
     BuildOptions iosBuildOptions =  BuildOptions.CompressWithLz4 | BuildOptions.AcceptExternalModificationsToPlayer;
     GenericBuild (SCENES, TARGET_DIR + "/ios/", BuildTargetGroup.iOS, BuildTarget.iOS, iosBuildOptions);
 }

 [MenuItem ("Custom/CI/Build Android")]
 static void PerformAndroidBuild ()
 {
     BuildOptions androidBuildOptions =  BuildOptions.CompressWithLz4 | BuildOptions.AcceptExternalModificationsToPlayer;
     GenericBuild (SCENES, TARGET_DIR + "/android/", BuildTargetGroup.Android, BuildTarget.Android, androidBuildOptions);
 }

 private static string[] FindEnabledEditorScenes ()
 {
     List<string> EditorScenes = new List<string> ();
     foreach (EditorBuildSettingsScene scene in EditorBuildSettings.scenes) {
         if (!scene.enabled)
             continue;
         EditorScenes.Add (scene.path);
     }
     return EditorScenes.ToArray ();
 }

 static void GenericBuild (string[] scenes, string target_dir, BuildTargetGroup build_target_group, BuildTarget build_target, BuildOptions build_options)
 {
     EditorUserBuildSettings.SwitchActiveBuildTarget (build_target_group, build_target);
     if (build_target == BuildTarget.Android){
         EditorUserBuildSettings.androidCreateSymbolsZip = true;
         Console.Write(EditorUserBuildSettings.androidCreateSymbolsZip);
     }
     BuildPipeline.BuildPlayer (scenes, target_dir, build_target, build_options);
 }

}


Script runs fine, except it does not generate any symbols.zip file.

I am not sure if i am using the flag EditorUserBuildSettings.androidCreateSymbolsZip correctly.

I am using unity version: 2019.3.5f1

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avatar image makomarkus · Mar 16, 2021 at 07:22 AM 0
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Have you ever found a solution to this? I'm having a similar issue. Tried attaching -androidCreateSymbolsZip to the batchmode command, but also no symbols file.

UI version creates one without issues.

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Answer by friuns3 · Sep 20, 2021 at 05:56 PM

i have same problem here

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