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Question by bobbaluba · Apr 24, 2020 at 01:32 PM · webglbuilding

How do I speed up WebGL builds for testing?

I'm debugging some issues related to WebGL, and currently the build is taking around 15 minutes, which makes for a pretty slow feedback loop.

I'm wondering if there is anything that can be done to speed it up?

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Answer by bobbaluba · Apr 24, 2020 at 01:42 PM

I disabled brotli compression, and that cut down the build time by ~70%.

  • Project settings -> Player -> WebGL tab -> Compression Format, set it to Disabled. Just remember to set it back when doing the release build, unless the web server is configured to use gzip compression for .unityweb files.

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Answer by leezak5555 · Apr 23 at 10:17 AM

Hey! That was helpful are there any more ways to speed it up a little? I'm kinda stuck in a debug loop, since I do browser scripting I have to do a build for every simple change. Thanks!

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