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The Quantum Animator? - Animator behaving differently when animation controller is open in editor
I'm making a 2.5D brawler game and I'm using root motion and assets from the unity asset store. I've been having a hard time using the custom state machine that came with the animations, but I was making progress when I came across something so bizarre I'm not even sure if it's a bug. The animator on the main character behaves differently when the animation controller is open in the editor.
Below is a video demonstrating this bug(?) as well as a screenshot of the few lines of code attached to the main character. The bug is consistent and happens every time I run the project. Building and running the project will cause it to behave the same as when the animation controller window is closed. I also tested to see if the animation was switching states so fast it is freezing, but it maintains a consistent rate of maybe two switches a second until I switch to the animation controller window. To be clear, I'm not seeking general help with the state machine, I'm simply seeking an explanation as to why the animator behaves differently when the animation controller is observed
Video of bug: https://youtu.be/wPLP6qejj1w
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