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Question by AmazingRuss · Apr 06, 2017 at 03:34 AM · animatoranimator controllerstate machineondestroy

StateMachineBehaviour.OnDestroy is getting called by SetActive

I have a subclass of StateMachineBehaviour plugged into a state of an animation controller. When the gameobject that contains that animator is disabled, it appears that the Statemachine behaviour is destroyed, as the OnDestroy method fires, and the behavior is gone.

This sure seems like a bug... am I missing something? How do I get the StateMachineBehaviour to not be destroyed when I disable the object?

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avatar image Sinyavtsev · Jan 17, 2018 at 02:22 PM 0
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I'm getting the same call by Setting gameObject as disabled. Looks like a bug to me.

avatar image hadowmaru · Jun 15, 2020 at 01:49 PM 0
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It happened to me in unity 2019.3.4f1

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Answer by Diukrone · Jan 17, 2018 at 07:01 PM

Are you trying it stand alone or multiplayer?

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