realistic collision rotation box collider capsule collider
I let a boxcollider object fall (with Rigidbody) on top of a capsule collider ( not centered exactly above ). I expected the box collider would rotate in some way when falling, because of the tip of or shape head of the capsule collider. But it acts like the capsule would be a flat box collider. It ends up the plane lays on top of the capsule collider and did not fall along a side next to the capsule collider object. I thought I would had setting up something wrong, but nothing seams to work. Can some one explain or help, what I need to use to achieve that described behaviour for the plane / box collider object?
Use Case: I have a ceiling form that should be able to fall randomly. Some of them are above a plant. To keep it a litte reallistic the form shall not fall thru that plant, because of that the plant has a center capsule collider to simulate the stamp better than a box collider.