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Question by codytcheng · May 04, 2020 at 09:56 AM · 2dlightingtexture2dscriptingbasicsnormalmap

2d normal map inverts highlight/shadow workaround help

New to unity! when I add 2d normal maps to my main player animations and then flip the scale to walk left, the map inverts all of the shadows and highlights. Is there a simple way to fix this? The only Idea I have came up with is to make a second normal map with the channels inverted to reference while my player if flipped. But where I am stuck is how would I make the change to the inverted map in the importer in my script?

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Answer by kyuskoj · Oct 12, 2021 at 07:10 PM

I just changed the 'sprite-lit-default' shader.

 ...
 Varyings NormalsRenderingVertex(Attributes attributes)
 ...
 o.bitangentWS = cross(o.normalWS, o.tangentWS) * attributes.tangent.w;
      =>
 o.bitangentWS = half3(0, 1, 0);
 ...
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