Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by xenonsin · May 10, 2014 at 05:58 AM · movementrigidbodycharactercontrollerisometricwasd

Isometric WASD Movement using Rigidbodies

I'm trying not to use the Unity CharacterController, and opt for a more flexible system with Rigidbodies.

I'm trying to implement a WASD movement, but how can I match the orientation of the character to the angled Main Camera. I researched a bit and notice someone with the same issue, but the commentors used the CharacterController [in this thread][1].

here's my initial attempt (obviously incorrect):

  float moveHorizontal = Input.GetAxis("Horizontal");
         float moveVertical = Input.GetAxis("Vertical");
 
        Vector3 forward = Camera.main.transform.forward;
        Vector3 right = Camera.main.transform.right;
        forward.y = 0;
        right.y = 0;
        forward.Normalize();
        right.Normalize();
 
        Debug.Log("Forward: " + forward + " Right: " + right);
 
        Vector3 moveDirection = (forward * moveHorizontal) + (right * moveVertical);
        transform.forward = moveDirection;
 
        Debug.Log("Facing= " + moveDirection);
 
 
         rigidbody.velocity = moveDirection * speed;

but I'm not sure how to use those vectors. Any help is appreciated! [1]: http://forum.unity3d.com/threads/182116-Questions-about-Isometric-WASD-Movement

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image SteelArrow21 · May 10, 2014 at 06:39 AM 0
Share

$$anonymous$$aybe you could use Rigidbody.Addforce() for realist movement

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by xenonsin · May 10, 2014 at 12:45 PM

   void FixedUpdate()
     {
        var moveDirection = new Vector3(Input.GetAxisRaw("Horizontal"), 0, Input.GetAxisRaw("Vertical"));
        moveDirection = Camera.main.transform.TransformDirection(moveDirection);
        moveDirection.y = 0;
         
 
        rigidbody.MovePosition(rigidbody.position + moveDirection * speed * Time.deltaTime);
     }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
2

Answer by Troas · Aug 10, 2014 at 08:31 PM

Just make the camera a child of the player object. It will translate/rotate with it perfectly.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to let a GameObject generate force but not be affected by certain forces? 0 Answers

Sphere + rigidbody + character controller 1 Answer

Click to move a character in a terrain 1 Answer

Reducing overhead while controlling many units 0 Answers

Tweaking character movement 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges