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Doodle Jump-like open level edges
Ahoi!
So I´m currently working on a vertical platformer and I wondered how to create those "open" level edges like Doodle Jump, Mega Jump etc.
The main problem is I don´t know the specific naming of that feature so if anybody could give me a hint on where to find it and how to get more info about I´d be grateful :)
I´m using the "Corgi Engine" to do this. In case anybody reading this has been wroking with it already. It has a "Level Border" Script which appears to be the closest solution to me so I just leave the script here for now. Sorry, 99% artist, 1% programmer speaking here :P
using UnityEngine;
using System.Collections;
/// <summary>
/// Add this class to a boxcollider to signify the bounds of your level
/// </summary>
public class LevelLimits : MonoBehaviour
{
/// left x coordinate
public float LeftLimit;
/// right x coordinate
public float RightLimit;
/// bottom y coordinate
public float BottomLimit;
/// top y coordinate
public float TopLimit;
private BoxCollider2D _collider;
/// <summary>
/// On awake, fills the public variables with the level's limits
/// </summary>
void Awake ()
{
_collider=GetComponent<BoxCollider2D>();
LeftLimit=_collider.bounds.min.x;
RightLimit=_collider.bounds.max.x;
BottomLimit=_collider.bounds.min.y;
TopLimit=_collider.bounds.max.y;
}
}
Answer by vishu15217 · Jul 18, 2018 at 07:51 PM
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