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Question by jimpy · Jul 24, 2020 at 12:43 PM · 2d gametop down shooterborder

2D top down shooter border.

Is their a way to have a world border without having to make 4 rectangles and just having one big box where the player can move in?

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Answer by Essexrookie · Jul 24, 2020 at 02:47 PM

If I understand your question right here's 2 different methods that works for me

1: Clamps your sprite in screen bounds

 void Update(){
      //Using world space calculations
      //Get limits using viewport positions
      Vector3 leftBottom = cam.ViewportToWorldPoint(Vector3.zero);
      Vector3 rightTop = cam.ViewportToWorldPoint(new Vector3(1, 1, 0));
      float leftLimit = leftBottom.x;
      float botLimit = leftBottom.y;
      float rightLimit = rightTop.x;
      float topLimit = rightTop.y;
      Vector3 extents = sprRnd.bounds.extents;
      //Clamp with sprite extends offset added
      Vector3 pos = transform.position;
      pos.x = Mathf.Clamp(pos.x, leftLimit + extents.x, rightLimit - extents.x);
      pos.y = Mathf.Clamp(pos.y, botLimit + extents.y, topLimit - extents.y);
      transform.position = pos;*/
  }

2: Border With Box Colliders

     public BoxCollider2D right, left, top, bottom;
 
     void Update ()
     {
         right.size = new Vector2(1f, Camera.main.ScreenToWorldPoint(new Vector3(0f, Screen.height * 2f, 0f)).y);
         right.offset = new Vector2(Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, 0f, 0f)).x + 0.5f, 0f);
 
         left.size = new Vector2(1f, Camera.main.ScreenToWorldPoint(new Vector3(0f, Screen.height * 2f, 0f)).y);
         left.offset = new Vector2(Camera.main.ScreenToWorldPoint(new Vector3(0f, 0f, 0f)).x - 0.5f, 0f);
 
         top.size = new Vector2(Camera.main.ScreenToWorldPoint(new Vector3(Screen.width * 2f, 0f, 0f)).x, 1f);
         top.offset = new Vector2(0f, Camera.main.ScreenToWorldPoint(new Vector3(0f, Screen.height, 0f)).y + 0.5f);
 
         bottom.size = new Vector2(Camera.main.ScreenToWorldPoint(new Vector3(Screen.width * 2f, 0f, 0f)).x, 1f);
         bottom.offset = new Vector2(0f, Camera.main.ScreenToWorldPoint(new Vector3(0f, 0f, 0f)).y - 0.5f);
     }
 }
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avatar image jimpy · Aug 08, 2020 at 11:58 AM 0
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In the first method in the 10th line, is "sprRnd" the gameobject or what is it?

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