Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by jitterywriter · Mar 23 at 08:57 PM · cameradebugzoom

Camera zoom has a yo-yo effect

I'm trying to make a camera with a scroll wheel zoom. I have it nearly complete, but whenever I zoom in, and then try to zoom out the camera bounces back in a few times before moving outwards. I think it's the value of the scroll wheel axis not resetting so it's still reporting a positive input? I'm not sure where I've gone wrong. Here's my code.

Any help would be greatly appreciated!

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class ZoomController : MonoBehaviour
 {
     [SerializeField] Transform parentObject;
     float zoomLevel;
     [SerializeField] float sensitivity = 10f;
     [SerializeField] float speed = 30f;
     float maxZoom = 30f;
     float zoomPosition;
     void Update()
     {
        if(Input.GetAxis("Mouse ScrollWheel") != 0)
         {
             zoomLevel += Input.GetAxis("Mouse ScrollWheel") * sensitivity;
             zoomLevel = Mathf.Clamp(zoomLevel, -maxZoom, maxZoom);
             zoomPosition = Mathf.MoveTowards(zoomPosition, zoomLevel, speed * Time.deltaTime);
             transform.position = parentObject.position + (transform.forward * zoomPosition);
         }
         else zoomLevel = 0;      
     }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by jitterywriter · Mar 24 at 07:02 PM

Solved! New code:

 using System.Collections;
  using System.Collections.Generic;
  using UnityEngine;
  
  public class ZoomController : MonoBehaviour
  {
      [SerializeField] Transform parentObject;
      float zoomLevel;
      [SerializeField] float sensitivity = 10f;
      [SerializeField] float speed = 30f;
      float maxZoom = 30f;
      float zoomPosition;
      void Update()
      {
         if(Input.GetAxis("Mouse ScrollWheel") != 0)
          {
              zoomLevel += Input.GetAxis("Mouse ScrollWheel") * sensitivity;
              zoomLevel = Mathf.Clamp(zoomLevel, -maxZoom, maxZoom);
              zoomPosition = Mathf.MoveTowards(zoomPosition, zoomLevel, speed * Time.deltaTime);
              transform.position = parentObject.position + (transform.forward * zoomPosition);
          }
          else zoomLevel = 0;      
      }

Big problem I have now is gett the zoomLevel to clamp. The change in value feels arbitrary to me. I can zoom in for a bit and then it'll suddenly give a negative value, or increase the value as I'm zooming out. Back to the drawing board.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

249 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to toggle object visibility relative to camera zoom proximity? 0 Answers

Clamping when Zoom changes? 0 Answers

How to move a camera smoothly to a fixed position and back using C#? 0 Answers

My camera is making like straight vertical pixel gaps when is moving 0 Answers

Help with camera when on different resolution 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges