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Spit screen cameras not working right
I have two cameras, each attached to a gameObject that is instantiated when the scene loads. Each camera is supposed to appear in each half of the viewport and I have it set to do so based on a bool in my script. The script sets it properly and in the editor, the values appear properly, but the cameras overlap entirely. When I manually set the values in the inspector, it works as expected. In addition to this, I can still see the previous scene in the half where no camera is rendering. What in the world is happening?!
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