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Question by Stephane-Imbert · Jan 07, 2020 at 01:52 AM · editorrenderscenevieworder

SceneView render begin or end

Hi, is there a way to know from an Editor script when the SceneView render begins (or ends)?

I am rendering previews of animation paths from an Editor script (using the AnimationUtility) and would like each path to be a different color. For this I need to know which path is rendered first, second, third, etc. and have this be consistent each time the SceneView renders.

I am using the following to render [DrawGizmo(GizmoType.InSelectionHierarchy | GizmoType.NotInSelectionHierarchy)] static void DrawAnimatorPath(Wave script, GizmoType gizmo) { // rendering here }

I've tried using the following delegate but I only hit it once, not every time the SceneView redraws. SceneView.beforeSceneGui += InitScene;

What I need is some function that I know gets called first (or last) every time the SceneView gets redrawn so I can reset the color to the first color in my list.

Thanks.

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