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This question was closed Jun 23, 2014 at 12:45 AM by ikelaiah for the following reason:

The question is answered, right answer was accepted

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Question by ikelaiah · May 02, 2014 at 03:01 AM · cameraskyboxflipmatrix4x4projection-matrix

Flipping projection matrix problem: It flips everything but the Skybox. How do I fix this?

I am flipping my camera projection horizontally and vertically. by using the following line in the OnPrecull()

 camera.projectionMatrix = camera.projectionMatrix * Matrix4x4.Scale(new Vector3(-1, -1, 1));

It flips everything but the skybox, whether it be Marmoset or Unity's own skybox. How do I fix this?

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Answer by Jeff-Kesselman · May 12, 2014 at 11:33 PM

The simplest thing is probably to take your skybox art into Photoshop or a similar paint package and flip it.

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