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Question by Le_Tai · Jul 25, 2015 at 03:50 PM · camerauiimagerecttransformrect

How to get a Rect from Image or RectTranform?

I need to take screen shoot of specific area of my UI, so I need a Rect to use in Texture2D.ReadPixel().

I tried to put an Image on the RectTranform and a script like this:

  Rect data=Image.GetPixelAdjustedRect();    
 
 //then draw it with        
 
      void OnGUI()
             {
                 GUI.Box(data,"test");
             }


The result :(the white box is what I'm trying to capture, you can see the darker GUI draw on the upper left)

alt text

Im also tried to use RectTranform.GetWorldCorners() and Camera.WorldToScreenPoint() to create a Rect but no luck even it seem closer :((

alt text

Please help!

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avatar image Le_Tai · Jul 27, 2015 at 11:35 AM 0
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$$anonymous$$aybe it the gui.box doesn't draw the correct rect. It work well when use in texture.readpixel

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Answer by anasiqbal · Jul 27, 2015 at 11:06 AM

Hi,

You can use RectTransform.rect to get the rect of any RectTransform object. for more details see RectTransform - Unity Scripting.

NOTE: you have to be careful about one thing that it returns the "rectangle in the local space of the Transform".

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